Year:  2018

Director:  Yoshinori Takahashi

Rated:  M

Release:  Available now

Distributor: Bandai Namco

Running time: 30 hours story(s) + online, arcade, versus

Worth: $17.00
FilmInk rates movies out of $20 — the score indicates the amount we believe a ticket to the movie to be worth

Cast:
NA

Intro:
…a gorgeously-animated, fast-paced flurry of spectacular moves and interesting modes.

In some ways, Soulcalibur is the red-headed stepchild of the fighting game oeuvre. Not as technical and respected as the Tekken series, nor as instantly accessible as the Street Fighter franchise, it occupies a strange middle ground and has never been given the kudos that is so overdue. Happily, with Soulcalibur VI, the underrated franchise has its best chance at garnering mainstream attention, boasting a generous offering that is easy to pick up but satisfyingly deep to master.

Soulcalibur VI, like everything in 2018, is sort of a reboot, boiling down the various disparate plot threads from previous games, and plonking them down in one cohesive narrative set in the 16th Century. To be brutally frank, the story is serviceable at best, but it’s also quite clearly not the point. Ultimately both “Libra of Soul” and “Soul Chronicle” (aka: the story) modes want to get you into as many varied fights as possible, utilising various weapons and characters. Libra is the real star here, as you can create your own unique fighter and have them enter the game’s world, even levelling up and improving weapons – in an RPG-lite type of experience. Soul Chronicle offers a similar caper but using characters that already exist in the game, it’s similarly varied and offers action aplenty. These modes are legitimately impressive, and really give a sense of depth and lore (even if you end up skipping past some of the denser walls of exposition on screen).

Of course, a decent story offering would be for nothing if the game didn’t feel right, and yet again Soulcalibur delivers the goods. The combat, unlike most fighting games, is weapons-based and uses a combination of normal hits, hard hits, kicks and blocks. Once you start combining these simple elements – and take advantage of Soul Edge and Reversal Edge attacks – the variety is dizzying, but never so obtuse that it gets in the way of fun. Because, ultimately, that’s what a fighting game should be: a kicky-punchy (or hacky-slashy) good time. Soulcalibur VI delivers this and more, a gorgeously-animated, fast-paced flurry of spectacular moves and interesting modes. Feel like the lord of all creation as you tear through Libra of Soul and Arcade mode. Come falling back down to earth as you get your arse utterly spanked by a 13-year-old kid from Japan in the online component.

Soulcalibur is a great fighting game franchise, and Soulcalibur VI is, quite simply, a great fighting game. Take a chance on this unjustly overlooked combat caper and forge a violent path in this eternally retold tale.

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