Star Wars Battlefront II

December 6, 2017

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...right now this is probably not the game you’re looking for.
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Star Wars Battlefront II

Anthony O'Connor
Year: 2017
Rating: M
Director: Bernd Diemer
Cast:

NA

Distributor: Electronic Arts
Format:
Released: Out now
Running Time: 6 hour story, multiple multiplayer modes
Worth: $12.00

FilmInk rates movies out of $20 — the score indicates the amount we believe a ticket to the movie to be worth

…right now this is probably not the game you’re looking for.

In 2015 Star Wars Battlefront released to muted reception. On the one hand you had a title that faithfully recreated big battles from the beloved franchise set in a galaxy far, far away. On the other, the game was almost shockingly devoid of content, lacking anything even resembling a single player campaign, and seemed custom designed to sell players the DLC; where the allegedly “good” content was hidden.

The general consensus was, the game had good inside it, but had slipped too far over to the Dark Side. “Perhaps in the sequel,” we said, optimistically, “perhaps they’ll get it right in the sequel.”

Cut to 2017 and Star Wars Battlefront II is here and… well, shit, there’s a lot to unpack.

First up, let’s focus on the positive. Star Wars Battlefront II is a beautiful-looking game. It features massive multiplayer online battles and a solid, albeit slightly truncated and unambitious single player campaign. Also the flying mechanics are much improved and the actual stellar battles in Star Wars are good for once. If you’re an adult with a few mates keen to shoot online, then this is a good time, especially if you can grab it during the post-Christmas sales.

On the negative side? The game’s a mess. Not mechanically, mind you, some early onset server issues aside the game works well but the title’s progression system, the grind, is an absolutely broken, baffling clusterfuck. See, originally EA had most of the game’s content hidden behind loot crates that you – the player – receives for playing the game. These loot crates would deliver crafting materials, skins, and Star Cards. The latter of these can be used to upgrade character’s traits or weapons and unlock heroes like Luke Skywalker and Darth Vader. Originally this progression could be hugely assisted by purchasing loot crates directly – in other words, paying real world money on top of the hundred bucks you’d already dropped on the thing.

The public outcry to this pay-to-win fiasco was prolific and emphatic, so much so that EA has (at time of writing) disabled microtransactions in the game. However even without this rather insidious brand of incentivised gambling the progression in Battlefront II is an exercise in confusing tedium. Really enjoy playing as Assault Class and want to upgrade as you play? Tough shit, the loot boxes are full of randomised gear, most of which you won’t ever use. This leads the experience feeling hollow and strangely unrewarding, as opposed to Destiny 2 which is almost too generous with the loot (which is a conversation for another day).

It’s genuinely sad that a review of Star Wars Battlefront II has to feature so much gear about EA’s shonky practices, but it’s a spectre that hangs over the title. This game should have been a lay down misere, a hugely popular franchise you can play with your mates and have a few laughs. Instead we’re left with a compromised and unfulfilling experience that may be patched or reconfigured in the future, but right now this is probably not the game you’re looking for.

 

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