The Outer Worlds: Peril on Gordon

September 21, 2020

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While it does offer more Outer Worlds, which is welcome in theory, it also provides poor level design, samey encounters and an overall sense of been there, done that.
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The Outer Worlds: Peril on Gordon

Anthony O'Connor
Year: 2020
Rating: MA
Director: Obsidian Games
Distributor: Koch Media
Format:
Released: Out Now
Running Time: 4-6 hour campaign
Worth: $11.50

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While it does offer more Outer Worlds, which is welcome in theory, it also provides poor level design, samey encounters and an overall sense of been there, done that.

The Outer Worlds was released just under a year ago, in that ancient halcyon age of 2019. Critical consensus (including our own) was that while the game was imperfect, it captured much of the black humour, RPG mechanics and interesting, nuanced story that wasn’t on display in the latest iterations of Fallout or Mass Effect. Yes, some of the action was a bit repetitive, and the enemy variety a tad lacking, but there was a lot to like about the title. Peril on Gorgon represents the first major DLC drop for the game and the result, honestly, is a bit of a disappointment.

Peril on Gorgon tells a mostly self-contained story that predominantly takes place on the Gorgon asteroid, and it involves (yet again) a science experiment gone terribly wrong. You’ll need to explore the rather drab asteroid as you piece together what happened and choose what to do with that information, which is fine, in theory, but the final revelation is profoundly underwhelming. In fact, the whole DLC feels like a retelling of the plot of Joss Whedon’s Firefly movie, Serenity. That flick’s a lot of fun, don’t get us wrong, but it does make the narrative lose its mystique once you’ve worked out what’s happening.

Peril on Gorgon makes its first mistake right out of the gate. It’s DLC that exists after the beginning of the game but before the ending, so if you don’t have a save file in that area, it’s tough titty, my friend, you’ll have to start a whole new game. Happily, your humble reviewer had a save in the sweet spot, but it couldn’t help but make the entire DLC feel like cut content from the main game. Perhaps, if this 4-6 hour digression had appeared in the vanilla campaign, it would have felt more at home, however as a DLC it seems slight and half baked. The player level cap is raised to 33, there are a handful of new weapons and armour, but a total lack of new abilities or companions can’t help but hammer home the feeling of half arsedness. And the fact that you’re fighting predominantly the same old enemies, that you got bored of in the main game, is just a bummer.

The Outer Worlds: Peril on Gorgon, fundamentally, is just a very average experience. While it does offer more Outer Worlds, which is welcome in theory, it also provides poor level design, samey encounters and an overall sense of been there, done that. If you haven’t played The Outer Worlds yet (and you absolutely should) it might fatten out the campaign, but otherwise you’d have to be pretty hard-up to peer into the eyes of this gorgon.

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