Star Wars Jedi: Fallen Order
… a decent Star Wars adventure that feels like it could have used another six months in development to truly be a new hope.
Star Wars is a dominant force at the box office, particularly since the Disney acquisition of 2012. Oh sure, there have been some disappointments where a film only made a ludicrous amount of money as opposed to an unholy chunk of change – take a bow, Solo – but ultimately the tale set in a galaxy far, far away is doing fine. So, it has to be asked, where are the video games?
Back in the day, Star Wars video games rained from the heavens. You couldn’t get away from them! And while the quality varied, there were a shitload of options to choose from. Lately, the pickings have been slim. Star Wars: Battlefront in 2015 and its sequel, Star Wars: Battlefront II have been the main entries in recent times and if you don’t like online multiplayer shooters and want, instead, to focus on a single player story-driven adventure… Tough titty, Padawan. That all changes with Star Wars Jedi: Fallen Order, a single player adventure that succeeds in a number of key areas, but could use further training in others.
Star Wars Jedi: Fallen Order puts you in the scuffed boots of Cal Kestis, space ranga and Jedi on the run. Ever since Order 66 (where Palpatine attempted to exterminate the Jedi in Revenge of the Sith), life has been tough for the few remaining Jedi, and Cal has to live like a normal person, hiding his abilities and connection with the Force. Everything changes when the Empire finally tracks him down and he must team up with former Jedi Knight, Cere Junda and affable ship captain Greez Dritus. The trio travel from planet to planet, with Cal attempting to regain his powers, solve a larger mystery and defeat the forces aligned against him.
In practical terms, Fallen Order plays a bit like a combination of Uncharted and Dark Souls. Cal arrives at a new area, explores a bunch, gains XP, creates shortcuts and will eventually fight a boss. If he dies, he spawns back at the last meditation point (the bonfire analogue) and needs to retrieve his lost XP from his murderer. Oh, and all the enemies have respawned in the meantime.
There’s no story rationalisation for this mechanic and it feels very bolted on, as if developers Respawn Entertainment just said, ‘hey, Dark Souls is cool, let’s do that too’, and never thought about it any harder than that.
The problem with the comparison is that, FromSoftware’s games have precision, nuance and strategy baked onto the combat. Fallen Order’s combat is very janky and imprecise, often leading to cheap deaths or unearned victories. You do get used to it over time, and the lightsaber battles certainly look cool, but it feels like a missed opportunity.
Honestly, the Uncharted side of things isn’t all that much better, with the jumping and wall-running feeling a little loose and imprecise as well, which can sap some of the joy from the game’s big setpieces.
So, ultimately, Star Wars Jedi: Fallen Order is going to require you meeting it halfway. Can you forgive the combat jank, the stiff controls and the frequent bugs (particularly on the PS4 Pro)? Can you look past the dozen minor annoyances and drink in the engaging, if unspectacular, story? Are you so starved for Star Wars video game content that ‘pretty good’ is good enough? If the answer is yes, then you’ll likely really dig Fallen Order. For the rest of us, it’s a decent Star Wars adventure that feels like it could have used another six months in development to truly be a new hope.