Space Hulk: Deathwing Enhanced Edition
…Space Hulk: Deathwing is another swing and a miss for a killer Warhammer game, but it does offer moderate thrills for undemanding fans…
Space Hulk: Deathwing is the latest attempt to bring the popular tabletop gaming experience into the video game realm, with typically mixed results. The premise is on-brand bombastic and kinda cool. You play a “Librarian” of the Dark Angels 1st company of Space Marines, a group of shooty-bang-bang blokes comprised of Terminators (not the James Cameron kind). This band of hard, gruff men are tasked with heading into a massive derelict spaceship called a Space Hulk (not the Bruce Banner kind) and clear out the deadset antisocial aliens that have infested the joint and made a right mess of things.
The setting is gratifyingly comprehensible. Warhammer games tend to skew more towards lifelong fans, featuring obtuse lore and dense worldbuilding, whereas Deathwing clearly owes much of its inspiration to Aliens. The Space Hulk is looming and imposing, occupying the mech-suited boots of a Terminator feels appropriately bad arse and your base weapon is a freaking enormous chain gun. The first couple of missions are quite a bit of fun, especially if you’re playing with friends but the game’s flaws are never far away. The shooting is serviceable but never particularly satisfying and the AI – of both the enemies and your fellow soldiers – is occasionally shockingly bad. The prolific number of times a friendly terminator interpreted my “kill everything” order as “walk directly into a wall and keep doing so forever” lost its charm very quickly.
The enemies, also, are a wee bit naff from a design perspective. That may court the ire of the tabletop gaming fans, but the creatures just aren’t terribly scary – they sort of look like mildly nonplussed garden lizards and fail to raise the heart rate even when they’re pouring towards you as a wave.
Ultimately Space Hulk: Deathwing is another swing and a miss for a killer Warhammer game, but it does offer moderate thrills for undemanding fans or shooter obsessives who have three mates on call. It’s unlikely to convert anyone dubious about the IP, but offers some light fun for those willing to overlook the patina of shonkiness.