Far Cry 5

March 29, 2018

Game, Home, Review Leave a Comment

...a massive, gorgeous game and another step along the Ubisoft course correction path that (arguably) started with Watch Dogs 2...

Far Cry 5

Anthony O'Connor
Year: 2018
Rating: MA15+
Director: Dan Hay, Patrik Methe


Distributor: Ubisoft
Released: Out now.
Running Time: 30+ hour campaign, numerous side quests, arcade mode
Worth: $16.00

FilmInk rates movies out of $20 — the score indicates the amount we believe a ticket to the movie to be worth

…a massive, gorgeous game and another step along the Ubisoft course correction path that (arguably) started with Watch Dogs 2…

Why do people join cults? Is it a love of Kool-Aid and other easily poisonable beverages? The promise of sex with dozens of vacant-eyed acolytes? Or is it based on a genuine belief system wherein you – the cult leader – are literally in contact with God (or Gods) and have the answer to that whole pesky ‘meaning of life’ thing? Sadly Far Cry 5 does essentially nothing to answer any of these questions. Happily Far Cry 5 features a mechanic where you can rain down hellfire on a camp of cultists and then have a cougar sneak in and eat anyone still left alive.

Yes, Far Cry is back and this time it’s Murica! Far Cry 5 puts you in the boots of a sheriff’s deputy (appearance and gender lightly customisable) and the result is a great deal of absurdist, explosive – albeit narratively shallow – fun.

The game is set in the fictional town of Hope County, Montana, where an inexplicably popular preached named Joseph Seed has convinced whole sections of the community it’s the end of days, and everyone should follow his word to the letter. Joseph – who looks sort of like a sweaty, man-bunned Jared Leto – has brought other Seeds with him, including John, Jacob and Faith, all of whom are the bad kind of Seed. In your role as Rook (or Rookie) you’ll need to dismantle the operations of these siblings, amass a legion of followers keen on fighting these coiffed God-botherers and finally take on the big man himself. But will you be able to survive decimated Hope County? And, more importantly will you blow lots of shit up along the way?

The answer to that latter question is an emphatic yes. Far Cry 5 doubles down on the exploration/explosion conceit of Far Cries 3 and 4 and ups the ante even further, adding planes, helicopters and all manner of companion characters, human and otherwise. You’ll fight, shoot, hunt, explore and craft increasingly potent weapons as you battle the sinister death cult with the power of guns, guns, guns. Yee-hah!

You might think a game released in 2018, set in America, and featuring such savage bloodlust might actually take an ideological position on the story shenanigans, but you’d be wrong. Far Cry 5 is a “shoot first, think never” experience, which – while totally valid for disposable escapism – does rather stop the antagonists from resonating as anything other than names on your shit list.

A more relevant disappointment is the enemy AI, which seems to have not improved since previous Far Cry entries. Yeah, it’s fun to blast away at idiotic, directionally-challenged rednecks, but as Metal Gear: The Phantom Pain showed us, a smart enemy is far more satisfying to outwit.

That said, Far Cry 5 is a massive, gorgeous game and another step along the Ubisoft course correction path that (arguably) started with Watch Dogs 2, then Assassin’s Creed: Origins and continues with Far Cry 5.

It’s not deep, it lacks layers, but burning a scorching path through Hope County, particularly with a co-op buddy, is an undeniable hoot. Ultimately Far Cry 5 won’t answer the question ‘why do people join cults’, but boy howdy does it ever deliver a fun experience while burning them to the ground.

Check out just under 40 minutes of co-op gameplay footage captured by the mighty Grizwords:


Leave a Comment