Anthem

February 27, 2019

Game, Gaming, Home, Review, This Week Leave a Comment

...shockingly light on narrative hooks and any atmosphere that extends beyond the admittedly pretty aesthetics.
anthem

Anthem

Anthony O'Connor
Year: 2019
Rating: M
Director: Jonathan Warner
Cast:

NA

Distributor: Electronic Arts
Format:
Released: Out now
Running Time: 10-12 hours, some endgame content
Worth: $10.00

FilmInk rates movies out of $20 — the score indicates the amount we believe a ticket to the movie to be worth

…shockingly light on narrative hooks and any atmosphere that extends beyond the admittedly pretty aesthetics.

Here’s the elevator pitch for Anthem: you’re on a strange world, spectacular and beautiful, that is chockers with deadly fauna, shonky humans and an ancient power you barely understand. The good news? You’re in a freaking Iron Man suit and you can fly all around this daunting, picturesque landscape, getting into adventures with your mates who are along for the ride. Sounds good, right? Well, the even better news is that the game’s by BioWare. You know, the people who brought us the Mass Effect and Dragon Age series’? So you just know the characters will be fleshed out and the story intriguing.

It’s a great elevator pitch, and a great concept, so why then is the actual result so bland and lifeless?

Perhaps the problem with Anthem is the fact that it’s an online shooter/looter, a genre of game best represented by Destiny and The Division. This is new territory for BioWare, it’s true, but even grading on a curve, Anthem is shockingly light on narrative hooks and any atmosphere that extends beyond the admittedly pretty aesthetics. This is less Mass Effect 2 BioWare and more Mass Effect: Andromeda BioWare.

On the plus side, the flying is fun, and the mountainous, vertical terrain looks very cool. You’ll fly through the air, soaring past waterfalls and grazing creatures and shoot through alien technology, and gape in awe at how beautiful it all can be. This sense of spectacle won’t last long, however, as you’ll soon realise just how shallow and repetitive the gameplay is, even by shooter/looter standards. The combat feels okay, the missions are deeply unimaginative and the villain of the piece, called “The Monitor” is one of the more forgettable villains in recent memory.

The biggest problem with Anthem, however, is that it simply doesn’t feel that great to play. Flight is cool, it’s true, but the shooting and exploration are just adequate. There’s none of that addictive Destiny-style shooting that practically floods your brain with endorphins every time you pull the trigger. Instead, you’re left with an experience that’s just sort of… okay.

Even if you can look past the numerous technical flaws, the frequent drop outs, insane loading times and a staggeringly clunky User Interface, Anthem just isn’t that good of a game. It’s average in a sea of better products and while it may fix its various problems down the track, right now it’s a tragic waste of potential.

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