View Post

Justice League

Review, Theatrical, This Week Leave a Comment

If Justice League had come out in the late ’90s, we’d still be hailing it as one of the best superhero films ever made. As it stands, in this post-Marvel Studios world where it seems like every second tentpole feature is packed with posturing power-people, it’s merely pretty good. Given DC’s track record since Man of Steel, however, “pretty good” is pretty good.

It feels like such a ’90s flick, though. Some of that is down to Danny Elfman, Tim Burton’s former composer of choice, taking on scoring duties, and weaving both the ’89 Batman motif and John Williams’ ’78 Superman riff into the fabric. Part of it is the breathless, disjointed pacing, with the film barreling from setpiece to setpiece, barely taking any time to explain why anything is happening, or how all this wonderful weirdness fits together. Part of it are the slightly ropey effects, which would have really blown our hair back at the dawn of the CGI age (there was a big budget Lost in Space movie – it was a weird time).

In  reality it’s an effect of DC/Warners’ efforts to roll back the self-serious tone that Man of Steel and Batman V Superman were mired in, and the end result is that original director Zack Snyder’s Wagnerian vibe sits rather awkwardly next to substitute (and uncredited) helmer Joss Whedon’s poppier, self-effacing material (you will pick Whedon’s stuff a mile away – there’s a gag with Wonder Woman’s magic lasso that is one for the ages). The whole thing feels like it’s been studio-noted to within an inch of its life, and trimmed down to just the right side of narrative coherence.

And you know what? It’s still a good time.

Justice League is a film that works moment by moment and tends to crumble when you step back and look at the wider picture – probably not a useful trait in a movie designed to set up an ongoing franchise, but no cardinal sin in one meant to fill two hours with spectacle and bombast, which this one does quite satisfactorily. Following on from the events of Batman V Superman and the death of the latter, the threat of invasion from alien conqueror Steppenwolf (Ciarán Hinds, rather wasted in a role more or less indistinguishable from whatever that thing was in Suicide Squad) sees Batman (Ben Affleck) and Wonder Woman (Gal Gadot) recruit a team to meet the menace: speedster The Flash/Barry Allen (MVP Ezra Miller), Atlantean Aquaman/Arthur Curry (Jason Momoa in bro-mode) and cyborg, er, Cyborg/Vic Stone (Ray Fisher), whose technological powers stem from the “Mother Boxes” – three ancient MacGuffins that Steppenwolf plans to use to Do The Thing. Of course, a peril of this scale really needs someone who looks spiffy in a red cape (Henry Cavill, and you already knew he was coming back, so shush) but he is, unfortunately, dead. Or is he…?

In terms of plot that’s your lot, and it’s a good thing, too; Justice League needs to get a lot of pieces on the board fairly quickly, and to its credit it takes the same tack as the comics do, sketching powers and backstory only as much as is necessary to get things moving. Luckily these characters are all fairly iconic (bar Cyborg), and so the audience is pretty au fait with the broad parameters of who they are and what they can do. And so we’re left with forward momentum and superheroes doing awesome-looking stuff – which is, at the end of the day, our mission statement here.

It does all feel a bit generic, though. Steppenwolf is a non-event of a villain, and his army of winged, insectile drones just exist to give our good guys a horde to slaughter without feeling guilty. The whole enterprise is still standing in the shadow of 2012’s The Avengers, and while Justice League is a fun movie and has plenty of iconic ripped-from-the-pages moments, there’s nothing here that gets within a parsec of that shot from the Marvel movie’s climax. Consistency of characterisation is also sacrificed in favour of lightening the tone; Superman’s death aside, it’s hard to imagine what else happened to transform the grim, criminal-torturing vigilante Batman of BvS into JL‘s assured and quippy team leader, but it surely must have involved a shedload of therapy.

Ultimately, Justice League is an enjoyable throwback that is more concerned with showing you cool characters doing cool things than getting too bent out of shape over the underlying narrative and world-building mechanics that go into getting those scenes into our eyeballs. Fans of the Snyder-inflected preceding films may well balk at how far away this latest offering has swung from their adolescent dourness, while dyed-in-the-wool Marvel Zombies may scoff at this somewhat awkward but desperate-to-please dog and pony show. If you’re on the spectrum between those two, though, Justice League is an 80 Page Giant worth dropping some coin on.

Click here for nationwide movie times for Justice League

 

 
View Post

Gal Gadot: Becoming the Goddess in Wonder Woman

Gal Gadot is reprising her role as Amazonian Princess Diana of Themyscira and, in the process, becoming the first woman to headline a major superhero movie. We caught up with the Israeli actress to see how she's handling the pressure.
View Post

Injustice 2

Game, Home, Review, This Week Leave a Comment

You’ve heard the argument at school, in comic book shops and on internet forums. Which hero would win in a fight? Batman vs Superman, Catwoman vs Wonder Woman, Green Lantern vs a terrible movie adaptation – who will be triumphant? Thanks to Injustice 2, the latest fighting game from NetherRealm Studios, you can answer the question in real time, in your lounge room; pants optional.

Injustice 2 is the sequel to 2013’s Injustice: God’s Among Us, and continues the tale of divided superheroes and villains, and the arenas in which they beat the shit out of one another. The original game was a good time, but if you’d rather gargle a tankard full of razor blades and ground glass than subject yourself to the shrieky, nightmarish experience of combat games online, it had a limited shelf life.

Happily, Injustice 2 offers an embarrassment of riches in terms of content. To begin with there’s the 4-6 hour story campaign, in which you control a rotating roster of heroes and villains, ultimately siding with team Bats or Supes. The story is a bit of a goof to be honest, with some wince-inducing dialogue and outrageously contrived premises for fights. That said it is gorgeously cinematic and features fantastic voice actors like A Nightmare on Elm Street’s Robert Englund aka Freddy Krueger as Scarecrow and Re-Animator’s Jeffrey Combs aka Doctor Herbert West (!) as Brainiac.

Once you’ve completed the campaign there’s still plenty left to do. If you’re a glutton for punishment – or just spectacularly good at fighting games – you can head online to punch on with your fellow gamers. If you’re less proactive, but still want some sweet, sweet loot, you can enter AI battles with other players where the game plays out the matches for you – and you reap the lazy benefits.

However the jewel in the crown of Injustice 2 is Multiverse mode. This is a mode that features a number of temporary alternate realities, where you’ll fight various foes, at different levels of difficulty, with modifiers changing the way you play. The modifiers might feature flaming assistance from John Constantine, or perhaps the map will tilt back and forth like a seesaw, or poison bombs fall from the sky. The more you fight the more you’ll level up (towards the cap of 20) and grind for loot, which drops in Mother Boxes of various flavours. Naturally you’ll want to upgrade your preferred characters as you can then take them into tougher Multiverses and get even more fancy defence-boosting-trousers or strength-enhancing tiaras. You can also customise the numerous clothing options of your characters, so get ready to spend a lot of time cosplaying on screen.

Quite honestly this could, and in fact should, feel like a grind but when the combat mechanics are so tight and well-honed it’s hard to complain. The spectre of micro-transactions does enter into the proceedings somewhat, but can be ignored with no detriment to your enjoyment.

Ultimately Injustice 2 is one of the most consistently engaging, enjoyable and surprising fighting games in years. It takes everything that was great about Injustice: Gods Among Us and makes it faster, prettier and deeper. If you’re even vaguely interested in fighting games, DC superheroes or grinding for gear, Injustice 2 will give your free time a highly-addictive kicking and leave you begging for more.