…there are joys to be found in The Surge’s dystopian future.
The “Dark Souls-like” sub genre has been booming of late. Indie charmer Salt and Sanctuary (2D Souls) was followed by the excellent Nioh (Feudal Japan Souls) and now we have The Surge, which could be broadly described as exoskeleton Souls… in the future!
The story opens with a cleverly executed sequence, where the protagonist, Warren, is revealed to be in a wheelchair, quietly maneuvering himself to an augmentation station to have an exoskeleton installed. Naturally the installation doesn’t go smoothly, taking place at the same time as some initially unspecified catastrophe, and the hero of the hour wakes up in a very different world. Certainly you’re now ambulatory, thanks to the exo, but now it seems the machines have risen and are ready to kill their meat puppet masters.
In classic Souls style, The Surge has more of a premise than a story; with details of the world sketched out via environmental cues and audio logs you can find along the way. The game’s opening hours are very evocative as you test the limits of your combat against smaller robots and other exo-suited foes. Horizontal and vertical attacks can be used to defeat enemies and combine for some appealingly chunky combos. You can focus your attacks on limbs, heads or bodies – either going for the weak spot for an easy kill, or ripping off a well-armoured arm or leg to gain a weapon or upgrade. It’s a cool, albeit grisly, way to advance your character’s progress but sadly it’s the only truly fresh idea on offer here.
The rest of The Surge is classic Souls. You’ll explore an area, fight foes, collect Tech scrap to level up or upgrade armour/weapons and, of course, if you die you’ll lose everything and need to pick up your dropped gear up within a short time limit. Problems arise when you start facing bosses, the heart of any good Souls clone. They’re simply not very interesting when compared to the glowering beasties from Dark Souls, Bloodborne or even Nioh. Plus the mission areas, particularly in the first half of the game, suffer from a sameness that makes exploration less exciting. When combined with the game’s seeming delight in making you grind for your supper, The Surge occasionally feels like a slog.
That said, there are joys to be found in The Surge’s dystopian future. When the aesthetic works it feels very compelling, in a strange sci-fi/horror hybrid kind of way. The combat is mostly satisfying, with some spectacularly bloody finishing moves, and the overall experience is engaging, although nowhere near the level of quality of the games it shamelessly apes.
If you want a tough-as-guts Souls-like experience but find dragons and monsters overplayed, and feudal Japan does not appeal, then perhaps The Surge will exo-suit you.