Kingdom Hearts 3
It doesn’t make a lot of sense, and you won’t always be in the mood for it, but there’s an undeniable appeal here for those willing to brave the eccentricities.
Video games are weird, it’s just a fact. This is a medium in which one of the most successful iterations involves a heroic Italian plumber who jumps on evil mushrooms and rescues a princess from a spiky turtle. And another all-time classic is about an amphetamine addicted* hedgehog who attempts to acquire wealth and stay on the gear, running endlessly around diabolical mazes, grinning like a lunatic. The point is, games are so ubiquitously strange that it takes a truly bizarre entry to make one sit back and say: “Crikey, this is some weird shit!”
Kingdom Hearts III is such a game.
The plot is a byzantine nightmare, more convoluted than a thousand Inceptions, but the short hand is: a bunch of characters from Disney and Square Enix properties are on an adventure through various worlds from video games and movies to save the universe. Speaking in practical terms, that means a trio of heroes comprising Sora (young boy with silly hair and a keyblade), Donald Duck (sentient duck with a speech impediment, prone to rage) and Goofy (a creature we still don’t understand and perhaps never will) travel to far off lands to “discover the power of waking”. Congratulations if you understood the previous sentence, you’re absolutely in the minority.
The action plays out as a mixture of exploration, upgrading weapons and gear and combat loops, that are bright and sparkly and fun. You’ll spend most battles mashing the attack button, but eventually other combat moves unlock, including the inexplicable ability to use Disney theme park rides as weapons. You’ll do this, by the way, while interacting with all manner of characters from Disney and Pixar flicks including Frozen, Toy Story, Monsters Inc. and even Pirates of Caribbean (!?), amongst others.
The problem with Kingdom Hearts III isn’t the zany, surreal nutbaggery, it’s the ghastly writing and voice acting. Every line reading feels about a second too slow, with awkward Lynchian pauses between each leaden slab of mawkish word salad. Combined with the distracting decision to have the characters parrot some variation of “believe in yourself” every fifteen bloody minutes and it’s hard to escape the cloying tweeness. Still, there is an odd charm to Kingdom Hearts III at times. It’s a bit like watching a small child smacking together toys in a bathtub, hopped up on a sippy cup full of red cordial, unconcerned about things like logic and reason. It doesn’t make a lot of sense, and you won’t always be in the mood for it, but there’s an undeniable appeal here for those willing to brave the eccentricities.
Although, and it bears repeating, crikey this is some weird shit.