Divinity: Original Sin II: Definitive Edition
A complex, fascinating turn-based fantasy RPG of epic size and scope, with nuanced characters, rewarding combat and satisfying exploration.
I’ve always considered myself to be something of a polyamorous geek; that is I can hold many different pop cultural passions in my heart at once. Certainly horror movies are my first and most notable love, but I also ardently adore video games, sensually worship excellent telly, vigorously exalt books and even give comics a friendly frotting from time to time. But for all of these most delightful lovers one particular branch of the gnarled dork tree has always eluded me: the turn-based fantasy RPG.
I’ve admired them from afar, mind you, and even dipped my toe into Pillars of Eternity and the first Divinity: Original Sin but something about the setting, characters and/or world always failed to grab me long term. That is until Divinity: Original Sin II: Definitive Edition came along and ignited a new passion in my old, cold, black little heart.
Divinity: Original Sin II: Definitive Edition (called Divinity 2 henceforth) tells the tale of a number of characters – both existing and user generated – who are “Sourcerers”: magicians who can command the power of Source. Because of this enigmatic power they are treated like second class citizens and at the start of Divinity 2 you’ll find yourself jailed by Magisters at Fort Joy – a prison island – wearing a Source-dampening collar. What you do from there is pretty much up to you, although forming a party and escaping the island is a pretty good first goal.
This isn’t a spectacularly original premise for a fantasy RPG – mysterious powers, unknown origins and a quest to embark on are all pretty well-worn elements of the genre – but what separates Divinity 2 from the pack is the quality of the details. Every character in the game, and I mean every character, is voiced and has a backstory. From the lowliest shopkeep to a random wandering crab (yes, you can talk to animals with the Pet Pal perk – and it’s highly recommended you do) you’ll find details, lore and even helpful hints on quests in the area. The game is dense with choice and options, featuring dozens of different ways to tackle even the smallest objective. Having trouble in a head-on fight? Why not sneak in via the back and sabotage a base’s oil barrel stash. Not feeling violent? Why not bribe your way into your objective, or disguise yourself as your enemy? Or turn invisible? Or summon a giant spider made of bone? Or… look, you get the idea. That’s not just for main quests either, every single quest feels meaningful and never ‘collect six radishes’ or ‘kill nine frog monsters’. Hell, I found myself investigating missing eggs for a group of chickens, only to find them murdered later – so I chatted with one of their ghosts – and had to take the surviving chook to meet its papa. Then the twist ending of that was the bloody kid was the murderer and I had the kill the bastard! Ended up with some nice trousers and a spear though so, you know, worth it.
This level of nuance and detail doesn’t come without a price, however. You’ll sometimes find yourself confused about what to do next and properly baffled by a few of the more Byzantine mechanics. Still, that’s nothing a quick trip to the game’s Wiki won’t help, and in a game as richly detailed as this there’s no shame in it. Less appealing were a half dozen or so bugs that reared their ugly little heads from time to time, but nothing a quick reload didn’t fix and one suspects they’ll be patched out soon enough.
Ultimately Divinity: Original Sin II: Definitive Edition is an embarrassment of riches. A complex, fascinating turn-based fantasy RPG of epic size and scope, with nuanced characters, rewarding combat and satisfying exploration. Whether played single player or in the game’s excellent co-op mode Divinity 2 is the kind of title that will have you calling in ‘dead’ and staying home, playing it for hours.
It also turned me into a new kind of dork and, frankly, I couldn’t be happier.