Worth: $14.00
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Cast:
NA
Intro:
Ultimately Rise of the Necromancer is lots of fun, but a little slight.
A corridor full of slavering monsters greets me as I enter the dark crypt. They’re not much for formalities and charge forward, an ungainly horde of teeth, claws and homicidal intent. I sweep my hands over the ground, raising bloody spikes from the floor to impale my foes. They die badly, screaming and baying. Another wave of enemies approaches and this time I conjure the corpses of the first wave to rise, rise and attack their living compatriots…
Rise of the Necromancer is Diablo III’s first major content drop since 2014’s Reaper of Souls expansion. Gallingly, it doesn’t add any story content, but as the name suggests it does introduce a class new to Diablo III: the Necromancer.
The good news is the Necromancer is one of the best classes in the game, hewing closest to the Witch Doctor in terms of skills, but otherwise quite unique. Turning corpse piles into vengeful spiders or spears, summoning wraiths to do your bidding and literally raising the dead from the bloodied battlefield to fight alongside you feels wonderfully morbid and shockingly powerful. Fans of Diablo’s darker, gothic aesthetic will really dig on this class, and the many combinations of powers you can equip on your way to level 70 and beyond.
The bad news is that there’s no new story content in which to launch your brand spanking new necromancer, making the $21.95 price tag feel a little steep. Don’t get me wrong, if you have a regular Diablo III crew running Greater Rifts you’ve probably already purchased this bad boy and are enjoying it mightily. If, however, you’re looking for the next sizable chunk of content to make Diablo III feel brand new, you’ll likely be a little disappointed.
Ultimately Rise of the Necromancer is lots of fun, but a little slight. Still, this is a game released in 2012 that still manages to feel engaging and addictive, so maybe it’s time to jump back in and desecrate a few corpses.