Assassin’s Creed Valhalla
If you’re even vaguely interested in viking culture, and can handle a bit of grit and gore, Valhalla is a worthy longship ride into glory.
Somewhere during the Assassin’s Creed series’ 20-something games, your humble reviewer found himself checking out of the series. Not completely, mind you. There were still highpoints. 2013’s Assassin’s Creed: Black Flag was a good ‘un and 2015’s Assassin’s Creed Syndicate was not without its charms, however the emphasis on janky combat over stealthy assassinations, of vast but oddly repetitive environments over smaller but more detailed locations, and the increasingly level-gated content, that all but required seemingly endless grinding (looking at you AC: Origins and Odyssey) put the series firmly in the “it’s just not for me” basket. It’s a surprise then, that Assassin’s Creed Valhalla, despite suffering from some of the above-listed afflictions (but we’ll get to that later) has gone down as easy as a frosty horn of mead and a cheerful after-dinner pillage.
Assassin’s Creed Valhalla tells the story of Eivor, a young (female or male, player’s choice) viking in AD 873 who leaves Norway to establish new lands in Anglo-Saxon England. Eivor is joined by bestie, and would-be king, Sigurd, his wife Randvi and a host of other Nordic chums, all with their own personalities and agendas. Over the course of the 60-something hour adventure, friends will become enemies, enemies will become friends and – of course – a mysterious ancient order of “Hidden Ones” will appear, giving the meta story its contractually mandated due. The thing is, the story is a really good one. Eivor is an intriguing lead and the RPG-light style of choices with consequences you’ll come across, add a new layer of player agency to the proceedings. This means, you’ll likely find yourself genuinely invested in the story, particularly in the relationship between Eivor and Siguard, a pairing that in true Shakespearean tradition, appears doomed from the beginning thanks to an early prophetic dream. In fact, the experience of playing the game feels a bit like binging a season of a surprisingly decent historical drama, even if some of the beats are a tad predictable.
In practical terms, Valhalla’s combat feels more grounded than Odyssey, with a pleasing sense of brutality and viciousness that feels appropriate for the subject matter. As vikings, you will pillage monasteries, burn enemies’ houses and flog anything shiny that isn’t tied down, which at the very least is a little morally ambiguous. You’ll forge alliances with various factions in England, performing tasks and solving problems, and slowly upgrade your homebase as you seek more and more power. It’s engaging, exciting stuff, which is somewhat undone by the ubiquitous Ubisoft second act that just drags on a bit too long. Other less than positive wrinkles are the bugs that, while tolerable, feel a bit out of place in a full price AAA game. Nothing breaks immersion like watching your horse fly off into the distance like a rapidly deflating equine dirigible.
Still and all, Assassin’s Creed Valhalla is a big return to form for the series. A fascinating period of history gorgeously realised in a massive, expansive – but nuanced – environment with a solid story and intriguing characters. If you’re even vaguely interested in viking culture, and can handle a bit of grit and gore, Valhalla is a worthy longship ride into glory.