Assassin’s Creed: Origins
…starts strong and initially appears to be the shot in the arm the series needed…
2017 is an important year for the Assassin’s Creed series. The last full scale game was 2015’s Syndicate which had its moments but ultimately was a bit too samey to stand out in a franchise that had been treading water since Black Flag in 2013. Assassin’s Creed Origins, benefiting from a longer development period, attempts to inject fresh life into the prolific series by going back to beginning and setting the caper in ancient Egypt. The results are good… for the most part.
Let’s start with the positive. Assassin’s Creed Origins is a beautiful game. Like, stunningly, jaw-droppingly gorgeous. The Egyptian setting proves to be the Creed’s most compelling environment in ages and you’ll lose hours, perhaps days, just wandering around the sun-dappled vistas, deadly swamps and snake-filled tombs. New character Bayek proves to be an engaging protagonist, as he embarks on a journey that begins as a fairly standard ‘revenge for the death of a beloved child’ plot but morphs into something bigger. Plus the new loot system – whereby you can grind for new weapons and armour – is addictive and rewarding, giving a genuine sense of progression and a reason to explore all nooks and crannies.
That’s the good news, now the not so good stuff. The major problem with Assassin’s Creed Origins is that what you’ll be doing remains essentially unchanged throughout the game’s 30+ hour campaign. You’ll begin by exploring areas, taking on missions and side missions, assassinating your targets… and then you’ll move to another area in the game’s outrageously enormous map and do it all again. You’ll get better gear, certainly, but the core gameplay loop remains frustratingly static. This becomes truly irksome in the game’s third act when the ending is gated by missions far too high above your level, so it will literally insist on your grinding lower level missions just to be able to play them. This kind of artificially extended gameplay is baffling in a game that is already massive and doesn’t need it at all.
Combat is conceptually a step forward, with the game adopting a hitbox system that means you’ll actually need to be near an enemy to make contact, and in a one on one situation there is fun to be had. However enemies tend to attack in group formation which makes the fighting frequently messy and lacking in precision. Hopefully Ubisoft will continue to hone this mechanic as it’s definite improvement, but not quite enough.
The story, also, feels a bit half-baked. There are certainly intriguing elements, and Bayek’s relationship with his wife, Aya, is extremely strong, but the overall narrative is so diffused and protracted it never feels as engaging as it ought to. The same applies to the voice acting which, main cast aside, is extremely ropey and veers from deadpan to broad caricature with baffling frequency.
Assassin’s Creed Origins starts strong and initially appears to be the shot in the arm the series needed, however its insistence on artificially extending gameplay in the third act and an overall lack of genuine innovation keeps it from being a true revelation. It is a good time, but it’s also a long time – and not always in a positive way. Still, if a lengthy visit to ancient Egypt sounds like your jam you’ll probably find a lot to dig in Origins – just be prepared to deal with the series’ usual baggage.