Office jobs are scary and weird, it’s an indisputable fact. You lob up to a strange, utilitarian space, spend hours with people you don’t necessarily like and pretend to care about various menial tasks and bureaucratic bullshit; all so you can make enough money to continue existing as a productive member of society. That’s to say nothing of the interdimensional beings who want to colonise your brain with their strange, unknowable consciousness and make you their slave. That last example is, perhaps, a problem unique to the Federal Bureau of Control (FBC), the main location in Remedy Entertainment’s newest brain-bending game, Control.
Control, at its most basic, is a third person action adventure that puts you in the shoes of Jesse Faden, a spunky young woman with a mysterious past and a couple of big secrets. Jesse is on the hunt for her missing brother, and her investigation has led her to the FBC, a gargantuan building whose dimensions seem to shift and change… and why are there so many office workers levitating limply in the air? Surely that’s an OH&S violation. It soon becomes clear that spooky, potentially world-ending shenanigans are afoot, and before the first act concludes Jesse is made director of the FBC, witnesses extremely scary events and develops telekinetic powers. From there, Jesse must investigate the Oldest House (the name given to the building) and unravel the mystery of The Hiss, the enemy that seems to have possessed so many unfortunate humans.
Plot-wise Control is a staggeringly ambitious effort, with a storyline that features wonderful twists, meaty lore and a sense of mood and place that rival the likes of David Lynch and David Cronenberg. Black upside-down talking pyramids, levitating, glowing-eyed ghouls and morphing sections of building are used to terrific effect, offering both fear and awe in equal measure. Gameplay-wise, things are a little more generic, with the game feeling a lot like other third person action/adventure titles; although to be fair, when Jesse develops the ability to telekinetically hurl objects at her enemies and limited flight, you’ll find yourself changing up your tactics accordingly. Still, the main reason to play Control is the story, which you’ll do so in about ten hours, and it’s absolutely worth the effort, even if the ending(s) are a little confounding.
Ultimately, Control is a stellar story, absolutely dripping with atmosphere and jaw-dropping imagery and while the gameplay is a tad familiar, fanging office furniture at your enemies with your mind never gets old, and the labyrinthine depths of the Oldest House are bound to stick with you long after the credits roll. And hey, maybe chuck a sickie and spend some time in a slightly less terrifying office.