Year:  2021

Director:  Stefan Ljungqvist

Rated:  M

Release:  Out Now

Distributor: Koch Media

Running time: 20-40 hour campaign

Worth: $12.50
FilmInk rates movies out of $20 — the score indicates the amount we believe a ticket to the movie to be worth

Intro:
“…those of you who enjoy scavenging for scrap in ruined worlds may find nuggets of gold in this overly ambitious pile of debris.”

I’ve said it before, I’ll say it again, there’s just something deeply satisfying about scavenging for scrap in the ruins of a post-apocalyptic society. The Fallout games know this, The Last of Us duology do too. Hell, any number of open world titles like Horizon Zero Dawn could tell you the same. Oh, and let us not forget Mutant Year Zero: Road to Eden! Crikey, even your humble word janitor has had a crack at exploring the concept in a literary context.

Biomutant, from small indie development team Experiment 101, have added fresh wrinkles to the formula, some of which work really well, but the game as a whole has serious caveats.

Biomutant is an open world RPG adventure set in a post apocalypse where humanity has long since popped its clogs. The world now teems with adorable rodent-looking things that lob about in cute outfits and batter the shit out of one another using furry martial arts.

Your user-generated character is on a mission to save or destroy the Tree of Life, unite or exterminate multiple mammalian tribes and fight four enormous monsters.

All sounds pretty promising, right? Add to that gorgeous and unique visual design, staggering enemy variety and evocative music and it would seem the entire package is a belter.

This impression won’t last long, however. Alas, Biomutant makes a lot of dud choices. They were made, almost certainly, for budgetary reasons, which is understandable, but it doesn’t make them any easier to deal with.

First up, there’s no voice acting to speak of. All the characters speak in gibberish and a plummy Pom narrator – who sounds like a mixture of bargain basement Stephen Fry by way of a slumming David Attenborough – translates for you. Aside from the fact that the intrusive narrator is a tonal mismatch for what’s happening on screen, this means you’re always kept at arm’s length. You’re being told a story rather than living through it and it’s a real immersion-killer.

Add to this insanely repetitive mission design, endlessly reused assets and floaty combat, and you’ve got an overall package that fails more than it succeeds. Despite this, however, those who enjoy post-apocalyptic RPGs will find stuff to like. The open world is enormous and frequently hauntingly quiet, offering ruins to explore, scrap to scavenge and loot to equip or break down.

Plus, the crafting system is genuinely excellent, once you get your head around it, offering a huge number of weapon and armour options. It’s a pity that this variety doesn’t carry over to missions or story beats.

As it stands right now, Biomutant is a bit of a mess. Aside from the problems listed above, the PS4/PS5 version crashes with bewildering regularity. The script is tepid, the quest design unimaginative and the sense of repetition acute. And yet for all of that, those of you who enjoy scavenging for scrap in ruined worlds may find nuggets of gold in this overly ambitious pile of debris.

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