by Anthony O’Connor

The Metro series, comprising Metro 2033 (2010) and Metro: Last Light (2013) has never really been given its due. Based on a series of books by Russian author Dmitry Gukhovsky, the game centers around the political machinations, violent clashes and monster mashes that take place in the train tunnels of post apocalyptic Moscow.

The games feature tense storytelling, desperate resource gathering and effective allegory, similar to those found in BioShock and its ilk. Why then has the series never received the bulk love it deserves? Possibly because of the rather similar, drab environments and aesthetic; after all there’s only so much you can do with train tunnels.

Well, Metro: Exodus seeks to redress that balance, by showcasing an enormous semi-open world as the grand adventure finally heads outside.

We managed to nail down three hours of gameplay with the new title (due February 15) and we’re happy to report the same mix of exploration, action, horror and social commentary is in full effect; along with weapons that always seem on the verge of breaking, varied enemies and dodgy Russian accents.

The three areas on display couldn’t be more aesthetically different, ranging from a partially submerged ruined church on a river and the surrounding villages, an eye-popping epic adventure through the now completely desiccated seabed of the Caspian sea and a lush forest area replete with deadly fauna and strange cultists.

The story is smart and engaging, the gameplay loop satisfying and addictive and the world you get to explore both original and compelling. FilmInk will return with a full review on or around launch, but in the meantime enjoy some footage from GrizGaming to whet your appetite.

Metro: Exodus launches for PS4, XBOX and PC on February 15 from FIVESTARGAMES.

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