The original Mega Man was the first game to almost break us. The year was 1988 (or thereabouts) and your heroic writer was a burgeoning nerd in an era when such people were generally called “unco” and were punched a great deal. Mega Man was the latest game we played on our beloved Nintendo Entertainment System, a deceptively simple platformer starring a robot boy with a shooty arm. As MM you’d make your way through various levels, all with specific themes (fire, scissors, bombs etc.), and fight a boss that was the culmination of said theme. Once you beat the boss you’d flog their power and move onto the next one. It sounds pretty simple in retrospect but at the time that was a staggeringly clever gameplay mechanic. One boss was giving us the roaring shits, however, as time after time we tried and failed to beat them. Eventually we called the helpline on the back of one of the many Nintendo magazines and they told us whose powers us should use to beat the boss. It was a profound relief and a glorious triumph once implemented.
Thirty years later, with three decades of challenging game experience rattling around inside our bonce, we figured the latest iteration of the game, Mega Man 11, would be a negligible challenge. We’ve played through the Dark Souls trilogy, survived Alien: Isolation and platinumed Bloodborne. This would be a piece of piss, right?
Friends, it was not a piece of piss.
Mega Man 11 basically has the same plot as the rest of them. Ubiquitous antagonist Dr. Wily is back with a bunch of brainwashed robots and it’s up to you, blue, to kick their arses and steal their toys and eventually face Wily himself. This time you’ll have the advantage of the Double Gear system that briefly allows you to slow time, boost your damage or use both at once, although you need to be careful not to overload the fiddly tech. The title offers that classic Mega Man-style gaming. Themed levels, loads of secrets, clever bosses and platforming that will on occasion make you want to primal scream at the moon, begging for an end to the horror. See, Mega Man 11 is challenging. To the point where we found ourself notching the difficulty down to [weary sigh] Casual. And hell, even then we didn’t exactly fly through the levels! We try to tell ourselves it’s because we haven’t played an MM game for years, but part of us knows it’s likely that our old man reflexes aren’t what they used to be.
The thing is, Mega Man 11 – despite or perhaps because of the learning curve – is an enormous amount of fun. It’s bright, it’s colourful, the weapons are cool and the feeling of satisfaction you get when besting a beastly boss is as satisfying now as it was way back in 1988. If you don’t like platformers, or prefer your games more forgiving, then you should probably look elsewhere but if old school gameplay with new school presentation is your thing, Mega Man 11 will have you doing the robot.