In 2013 when Crystal Dynamics decided to reboot the Tomb Raider franchise it couldn’t have come at a better time. Lara Croft was a beloved character in theory, but her most recent adventures at that point were lacking. The concept of seeing Lara before she was a gun-toting bad arse was a solid one, and the game remains an exciting, quite brutal, adventure experience.
2015’s Rise of the Tomb Raider seemed to pitch itself as “what if Tomb Raider… but more?” The title was technically very slick, full of exciting set pieces and brimming with side content, but something was missing. Or rather, the lack of innovation in anything but technical specs was clear. Put simply: the graphics were gorgeous but the gameplay was more of the same.
2018’s Shadow of the Tomb Raider is closing out the prequel trilogy and, for good and ill, it continues Rise’s tradition of piling on more stuff without adding much in the way of innovation.
Now, for the record: if you’re really into this Nu-Tomb Raider trilogy you’ll have an absolute blast with the game. The jungle setting, Lara’s new ability to smear herself with mud and the apocalyptic plot are all rock solid, if surface-level, additions to the franchise. This is more of what you love, if you love it.
Those on the fence about these games, however, will find little that hasn’t been explored in the other two titles. The graphics are slick, the animation gorgeous, the voice acting stellar and the level design clever and intricate… and yet it really is business as usual. You’ll never be particularly surprised in Shadow of the Tomb Raider and other than a couple of plot points towards the end there’s little that feels destined to be memorable as, say, the hideous body pit in Tomb Raider.
In cinematic terms, Shadow of the Tomb Raider is a solid, but unexceptional entry in a long running franchise. It’s Mission: Impossible III rather than Ghost Protocol. Or Tomorrow Never Dies instead of Casino Royale. In short: Shadow of the Tomb Raider is an engaging action adventure with one of video game’s most iconic characters, but sadly bereft of the innovation and surprise that would raise it to ‘classic’ status.