Nier: Automata

March 17, 2017

Game, Home, Review 1 Comment

Nier: Automata kind of feels like Bayonetta with its mix of sexy and slashy.
Nier

Nier: Automata

Anthony O'Connor
Year: 2017
Rating: M
Director: Yoko Taro
Cast:

NA

Distributor: Bandai Namco
Format:
Released: Out Now
Running Time: 15-20 hour first playthrough + 25 other endings (26 in all)
Worth: $16.00

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…kind of feels like Bayonetta with its mix of sexy and slashy…

 

Years into Earth’s future humanity has buggered off somewhere leaving the planet to be reclaimed by nature and robots. No, you haven’t stumbled across another review of Horizon: Zero Dawn by accident, this is the premise for Nier: Automata, another action RPG set on an apocalyptic earth brimming with mechanical monsters and surprising secrets. Similar premises aside, Nier: Automata is a very different game suffused with a slick style that is gorgeous, quirky and extremely Japanese.

You initially play the role of 2B, a stern, blindfolded android lady who wields blades with much alacrity and seems to have a persistent desire to show off her g-banger via the medium of fan-servicing skirt flips. 2B is joined by similarly attired, emo schoolboy, 9S – who seems to be going through android puberty and follows 2B around like a puppy, occasionally attempting, and failing, to penetrate her imperious demeanour. If that all sounds a bit like bad fan fiction you’re not entirely wrong, Nier: Automata’s story ranges from silly to sexy to incomprehensible, but it gets across the line because of one huge factor in its favour: the gameplay.

Nier: Automata comes from developer PlantinumGames, who gave us the brief-but-fun Metal Gear: Revengeance, and those cats excel at combat. Every second you’re hacking, slashing, dodging and shooting your way through waves of enemies is fun and exciting. PlantinumGames also cleverly play with point of view, shifting into side scrolling shooter, top down blaster and a bunch of other quirky perspective shifts, including fourth wall breaking silliness. Nier: Automata is fun and odd and kind of feels like Bayonetta with its mix of sexy and slashy.

As the game progresses the shine does wear off a little, mind you. The robots are an initially fascinating antagonist and as the story drags you from one goal to another you begin to realise all is not what it seems. Then, just as things start to get really interesting, the game ends. And then it keeps going by switching you into the character of 9S. Apparently to get the complete “true ending” you’ll need to play through the game at least five times – plus there are 21 (!) other endings to unlock for the OCD completionists amongst you.

There’s nothing wrong with a heavy dose of weird, but one can’t help but feel Nier: Automata would have been better served with a more straightforward first playthrough. That said it’s hard to argue with the finger-twitching, fast-paced, utterly mesmerising combat and memorably bent characters you’ll run into along the way. If you only buy one game set on a post-apocalyptic Earth brimming with out-of-control robots this year get Horizon: Zero Dawn. However if you’ve room if your heart for two, Nier: Automata is a gleefully bizarre ‘bot-beater and well worth a look for those with a taste for the surreal.

 

Comments

  1. Andrew

    As someone who absolutely loves and adores the original (it’s great – go play it!), Nier: Automata has delivered everything I’ve wanted in a sequel. It’s bizarre, crazy, hilarious, heartbreaking, and most importantly – always exciting to play. I’m about twelve hours into it so far, so I’m curious to see where the story goes, but if it’s anything like the original it will be brilliant. I’m the guy who loves the extra endings – just like the original NieR had many, many endings.

    Once I’m ‘done’ with NieR: Automata, I’ll move on to Horizon: Zero Dawn which looks just brilliant.

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