Deus Ex: Mankind Divided
The augmented and the vanilla
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…compelling and engaging…
As the credits rolled after the final mission of Deus Ex: Mankind Divided, a trophy notification pinged on screen. That trophy read, “Pacifist: you completed Deus Ex: Mankind Divided without killing a single soul. Bosses are people too.” I found myself suffused with a genuine sense of accomplishment. At the start of the game, I had decided to play non-lethally, using a combination of stealth, stun gun, hacking, and a tranquiliser rifle. After 30-something hours of tense, engaging gameplay, I had succeeded, and damn it feels good to be a cybernetically augmented Gandhi.
Deus Ex: Mankind Divided is the highly anticipated follow-up to 2011’s Deus Ex: Human Revolution. Set in 2029, after the shocking “Aug incident” – where augmented humans went berserk and started attacking everyone in sight – we find ourselves in a world where mankind is, you know, divided. The unaugmented humans are scared of “clanks” (the pejorative term used to describe augmented humans) and have segregated them into specific communities and camps. Naturally a large number of Augs are less than delighted with this indignity, and are becoming radicalised and ready to strike back. Society is a powder keg, and soon after Adam Jensen (the gravel-voiced, heavily augmented protagonist who inexplicably has retractable sunglasses bolted to his head) enters the story, the first spark is lit and a train station is destroyed in a shocking terrorist attack.
Jensen, an agent of Interpol who has friends and loyalties on both sides of the “mechanical apartheid”, now needs to find out who committed this latest atrocity and how to end the violence. Exactly how he does so is up to the player, but really the big two options seem to be lethally or non-lethally. Pleasingly, both options are a great deal of fun. Jensen comes equipped with the ability to briefly turn invisible, remotely hack into computers, turrets and CCTV cameras, shoot explosives, unleash blades hidden in his mechanical arms, and leap tall(ish) buildings in a single bound. He feels tough but never utterly overpowered, and players will have to think laterally if they want to triumph.
In terms of gameplay, Deus Ex: Mankind Divided is a lot of fun, once you get used to the initially confusing, slightly clunky, mechanics. The graphics are decent, if not spectacular, but the lighting, music and general mood of the piece is utterly engaging, particularly in the spectacular, Blade Runner-esque Golem City, a location just as evocative and intimidating as it sounds. The dialogue veers occasionally into silly territory, and some of the characters’ facial animation is a bit stiff; Jensen himself is animated like a bobblehead doll left on a dashboard, but the story will hook you. On that note, the story raises fascinating mysteries and concepts, but then ends before many of them can be resolved! This isn’t a deal breaker in a game dense with solid worldbuilding and genuinely significant side missions, but those looking for closure and a definitive answer will be disappointed.
Deus Ex: Mankind Divided also comes with a new game mode, Breach, which is a more fast-paced, combat-focused hacking game that provides much-needed catharsis after you’ve been sneaking your way around air vents and storage closets.
Ultimately, Deus Ex: Mankind Divided feels more like a solid next chapter in the Human Evolution saga than a standalone experience. But when the chapters are this compelling and engaging, it’s hard to be salty about that fact. Now if you’ll excuse me, I’m going to start my second playthrough, and this time I’m going to rain bloody death on all who even look at me sideways.